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Old September 30, 2009, 07:09 AM
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Default CPU PhysX Multi-core hack

Okay I've heard of this little beauty but I am having trouble finding it so I'm asking here for anyone to help me track it down.

Apparently when you run PhysX on the CPU, nvidia forces it to run on 1 core (Core 0) and thus it is why its so pathetically slow when running on CPU (Hey look, buy a nvidia GPU and it'll run better.. bastards)

However the hack properly distributes the PhysX computing onto additional core, the ones that are mostly unused in games anyway and in that way, physx runs beautifully.. or thats what I hear... would love to test IF I can find it

and I'm sure you guys would all love one too so...

LET'S GO FIND IT!
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Old September 30, 2009, 08:44 AM
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Ooooh, I'd be very interested to find this as well Behemoth has cores to spare! Even gaming + Rendering/encoding only uses AT MOST 10 cores or so. I've got 6 not doing anything for now.... lol.
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Old September 30, 2009, 09:01 AM
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for batman: aa
Batman PhysX on Radeons - Beyond3D Forum

Don't know about anything else.
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Old September 30, 2009, 09:26 AM
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thats a PhysX on ATI .. the one I'm speaking off 'fixes' CPU PhysX implementation...
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Old September 30, 2009, 11:05 AM
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No. It is only on a game by game basis as the pathways for each game are slightly different.
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Old September 30, 2009, 11:26 AM
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No meaning... no way the hack exists?
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Old September 30, 2009, 11:27 AM
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I think it means it isnt one "general" hack, but rather on a per-game basis a possible hack uniquely for each game.
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