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  #51 (permalink)  
Old July 20, 2011, 11:54 PM
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Sweet patch. It looks like they covered lots of stuff with it. And they fixed one thing that really bugged me before, you can now store stuff at the inns like in the first game. Going to have to go back to it for another play through.
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Old July 21, 2011, 08:36 AM
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Thats good to hear, I haven't played it much since Fable 3 came out (and my fiancee wanting me to play it), then going through F.E.A.R. 1. Hopefully once I beat this second expansion I can get back to the Witcher 2. Do some of these patch items fix multiple monitor gaming that people were complaining about ebfore?
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  #53 (permalink)  
Old July 21, 2011, 08:46 AM
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My guess is the patch won't be available on Steam for at least the next month. Am I correct?
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Old July 21, 2011, 10:25 AM
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I finally started playing this last night after installing patch 1.3. They still haven't fixed 3D Vision properly but the graphics are excellent in 2d with all the settings on ultra. Here is the list of fixes:


Below you can find the full list of changes:
New FREE DLC – “A Sackful of Fluff” is a new quest in Chapter 2 of the game. To start the quest, visit the eccentric Elthon, who inhabits a solitary hut near the quarry outside Vergen. The quest will prove most rewarding to those who demonstrate patience.
Game now supports 4:3, 5:4, and 16:10 aspect ratios.
Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
A ‘Junk’ panel has been added to the Inventory to provide greater clarity in item classification.
A new menu option has been added under ‘Extras’ – this enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
A ‘Quickload’ option has been added under the F9 key.
The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key. Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
A counter has been added for items placed in quick slots.
Players can now create multiple items in the Alchemy panel.
Issue involving the game not running at 2560x1440 resolution has been resolved.
Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.
Assorted improvements have been made in the game’s 3D Vision, SLI and Crossfire functionality.
Assorted improvements have been made for running the game in Ubersampling mode on nVidia cards.
Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
Issue related to game settings being reset to defaults upon patch installation has been resolved. Patches no longer reset game settings.
The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
The launcher now closes completely and no longer continues to operate in the background.
‘Installed game version is invalid or incomplete’ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
Corrections have been made in the mutagen drop rate and in Thorak’s store.
‘Dragon’ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
Map pins have been corrected in many quests.
Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
Issue with oil enhancements not working on silver swords has been resolved.
Issue with Dragon’s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by one-half.
Several optimization improvements have been made in the tavern in Vergen.
Problem with music accompanying ‘stealth’ sequences has been resolved.
Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
Option to fist fight woman praying at a statue in Vergen has been deactivated.
Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
Problem involving Fenn’s sword in combat has been resolved.
Problems with herbalist’s gloves have been resolved.
In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the ‘Assault’ sequence.
Problem with some nekkers being immortal has been resolved.
Issue with triggered black screens blocking game progress has been resolved.
Interactions no longer appear on nekker nests after these have been destroyed.
The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
Triss, Roche and Iorveth are now de-spawned before the final credits roll.
Guard pacing cycles have been corrected.
The Redanian messenger in Henselt’s tent can no longer be killed, preventing him from re-spawning.
Elf woman in Vergen no longer strikes a T-pose.
Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
Several fixes have been made in the functioning of in-game populaces.
Numerous problems with cameras in dialogue sequences have been resolved.
Assorted corrections have been made in dialogue sequences (including King Foltest’s gestures on the town walls in the Prologue).
A progression break in the ‘In the Claws of Madness’ quest has been eliminated.
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  #55 (permalink)  
Old July 21, 2011, 10:56 AM
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I read that this patch did fix the nvid 3d problem but I haven't installed it yet so I am not sure
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  #56 (permalink)  
Old July 21, 2011, 12:32 PM
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Quote:
Originally Posted by SKYMTL View Post
My guess is the patch won't be available on Steam for at least the next month. Am I correct?

Logged on to Steam last night. It downloaded and updated 1.3

So, no, Youre WRONG.
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  #57 (permalink)  
Old July 21, 2011, 01:41 PM
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Never been so happy to be wrong...
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  #58 (permalink)  
Old July 21, 2011, 01:57 PM
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Quote:
Originally Posted by SKYMTL View Post
Never been so happy to be wrong...
I cant comment much on the quality of the patch, but I can tell you the quality of game over Witcher 1 is much, much better. And that I'm VERY happy with.

The prologue is rough, and I'm still not very good 'chaining' attacks, but I'm learning...I think.
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Originally Posted by Lpfan4ever View Post
AKG shot the hamsters, and then Perineum drove his Mustang with summer tires into the server.
My Disclaimer to any advice or comment I make;
Quote:
Originally Posted by CroSsFiRe2009 View Post
I'm a self certified whizbang repair technician with 20 years of professional bullshit so I don't know what I'm talking about
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  #59 (permalink)  
Old July 21, 2011, 07:51 PM
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Quote:
Originally Posted by Shadowmeph View Post
I read that this patch did fix the nvid 3d problem but I haven't installed it yet so I am not sure

It fixed the indoor framerate issue but completely wrecked the way shadows render, indoors or out. Completely unplayable in 3D to me.
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  #60 (permalink)  
Old July 22, 2011, 06:01 PM
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Quote:
Originally Posted by Squeetard View Post
It fixed the indoor framerate issue but completely wrecked the way shadows render, indoors or out. Completely unplayable in 3D to me.

I don't quite get the appeal of 3D, is it really good on a game like this?

That said one thing I am happy about with the patch is how they made the dragon not choose-able right off of the bat. I didn't have that issue myself but I know a few people that were wondering why it was so hard right off of the bat.
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