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  #11 (permalink)  
Old February 18, 2009, 06:04 PM
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Join Date: Dec 2008
Location: Vancouver, BC
Posts: 135

Thoughts after playing the new beta: It's a lot better than when I last played it, but it still needs work. One problem is game balance, the maps on the N64 version are made for four players; as Amon and Bucklaz have mentioned the servers usually have ten or so players at a time. It's hard to evade fire when there's someone around every corner; I find myself getting killed before I can find a gun half the time. It's looking like a great mod, but they need to make the maps a little bigger to accomadate so many players.
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  #12 (permalink)  
Old February 18, 2009, 06:40 PM
Evilyeti's Avatar
Join Date: Jan 2008
Location: Manitoba
Posts: 322

My System Specs


I remember playing an old bond level that somebody made for Counter-Strike pre 1.6 and that was a blast!

But this beta just does not feel the same as it did on N64.

As mentioned above, i agree its probably due to the added player limit.

I think the mod has great potential though!
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  #13 (permalink)  
Old February 18, 2009, 10:15 PM
Join Date: Oct 2008
Posts: 251

You guys notice that at the end of the game, the preferred weapons for EVERY player is the gun you spawn with. The average life expectancy in that game is like 10-15 seconds so you really have no hope of getting another weapon before you die LOL.

I remember camping the proximity mines back on the N64 mines, or having to screen look the other 3 players to see where they placed their proximity mines. You'd be shit out of luck if they did the old, place the mine on the ammo and pick up the ammo trick though LOL
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