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Originally Posted by random_2 I'd say from every article I have ever read about DX10, that it was the fact it showed no improvements visually....got that?....none nada, zero...was the reason, people didn't adopt it. Oh yeah....and then there's the substantial performance hit by switching over to Vista and DX10.
Warheads "taken a step back"???????????? How could that possibly be? From What?
Ummm....hate to break it to you, but there never was a quality boost under DX10, so how is it possible to question whether it's negligence or a limitation of the games engine?
You must have missed all those reviews that were specifically searching for improvements w/ DX10 and couldn't find them.  |
I encourage you to read the full review so as to not miss the screenshot evidence showing both DirectX9 in the original Crysis and DirectX10 in which there are very clear differences, most notably in the lighting, and in the extra background textures and features.
I don't quite know what reviews you have been looking at, but again if you refer to the above mentioned screenshots, you will very clearly see a visual difference between DX9 and 10. Coupled with the resource management improvements of DX10 as shown in our ram charts I would say this would be a very compelling reason to switch over. Arguably, the factor holding people back is the fact that one has to use Vista in order to take advantage of it - thereby making Vista a limiting factor - hence the very true and factual statement in the review. Also in the review, was the chart showing very little difference between XP and Vista, page 8 in case you missed it.
With Warhead DX9 and DX10 are virtually the same. With the original offering improved performance under DirectX10, one has to wonder why the same option was not available in the sequel? I consider this a step back, but this may be debatable: have stepped back DX10, or stepped up DX9.. you say tomato, I say tomato (mmm, that saying doesn't work so well in print

) either way, it is a step in the wrong direction given the potential DX10 has.