Galaxy GTX 770 GC 4GB Review Comment Thread
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August 12, 2013, 02:12 AM
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Join Date: Mar 2009
Location: Drayton Valley, AB
My System Specs
Joy! I did not know that! Sounds like someone wants to make games without all that nasty blurring!?
Edit: Would that be system or graphics ram? Or both? I don't know how consoles use ram.
It seems your right
! Pretty impressive for a console wouldn't you say? Though, I question the use of DDR3 rather than GDDR5. System memory is quite a bit slower than dedicated graphics memory.
The Xbox One has an APU with
eight x86-64 cores
, based on the Jaguar architecture from AMD, and
8 GB of DDR3 RAM
with a memory bandwidth of 68.3 GB/s.
The memory subsystem also features
an additional 32 MB of "embedded static" RAM, or ESRAM
, with a memory bandwidth of 102 GB/s.
Eurogamer has been told that for simultaneous read and write operations the ESRAM is capable of a theoretical memory bandwidth of 192 GB/s and that a memory bandwidth of 133 GB/s has been achieved with operations that involved alpha transparency blending.
The system includes a 500 GB non-replaceable hard drive,
and a Blu-ray Disc optical drive.
Kotaku, Game Informer, and Gizmodo state that 3 GB of RAM will be reserved for the operating system and apps, leaving 5 GB for games.
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Last edited by IRQ Conflict; August 12, 2013 at
My System Specs
Asus Rampage Formula
Q9550 @ 3.8GHz
8Gb's Gskill DDR2-1000
EVGA GTX 295
Seagate Barracuda 4x 500GB Barracuda 7200.11/Seagate External USB 1TB
PC P&C Silencer 750 Quad
Antec P180 Mid Tower
Asus Supreme FX II 7.1/Tiamat 7.1
LiteOn External USB DVD writer
LG 52LB5D HDTV
W7 Pro 64bit
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