RTS games, I don't get it.
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May 6, 2013, 03:04 PM
Join Date: Jul 2009
Location: Surrey, B.C.
Originally Posted by
Whats wrong with putting a unit build cue on repeat? Whats wrong with having patrols and units that can move and shoot? Hell, whats wrong with inexhaustible resources?
Nothing wrong with the first one, you're losing out on resource efficiency so that only hurts you, which is perfect.
Units can patrol and there's units that can move while shooting. Balance needs to be considered though; if everything moves while shooting, you will not have any variety in units.
Lots of things wrong with inexhaustible resources. One of the strategies is to starve out your opponent. And generally balancing a game would be extremely difficult.
Most people look at gaming as relaxing and easy as opposed to challenging, difficult, and balanced. SC2 being the latter makes the majority of people turn away.
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