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March 9, 2013, 11:31 AM
Join Date: May 2009
Originally Posted by
That's not the answer either since producers tend to cheap out by using an off-the-shelf p2p protocol which is then flagged and throttled by ISPs unless producers also offer the chance to easily opt out of being the host.
Maybe it's the fact all the data is stored on the servers and accessed by the player in Diablo 3 but Starcraft and Warcraft a lot of the data is processed user side then sent, requiring less data packets to be sent?
Other then that it's black magic OR aliens...
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