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Old December 9, 2012, 09:58 AM
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SKYMTL SKYMTL is offline
HardwareCanuck Review Editor
 
Join Date: Feb 2007
Location: Montreal
Posts: 11,715
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I finally loaded the game.

From my quick analysis, it looks like there is an excess amount of frame buffering going on which throws dual card solutions into havoc. The issue is that with AFR, a certain amount of data for each frame needs to be buffered but FC3's draw calls space their buffering data in a non-linear fashion. This causes stuttering on a massive scale in SLI AND Crossfire.
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