From what I understand, if we say '100%', we can mean one of two things:
1. 100% of all shaders (and other GPU pipeline components) are filled with data and instructions to process that data
2. the shaders are running at 100% of their maximum clockspeed.
I've been referring to #2 because I imagine some games are structured to only use a certain amount of shaders at the time, BUT the GPU itself is in control of what clockspeed it wants to run at.
when I run real temp and look at GPU utilization, what exactly is it reporting back to me?
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