Triple Projector 3D Vision system
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October 16, 2012, 11:50 AM
Join Date: Oct 2012
Here it is:
GeForce GTX 590 Triple Projector Ultimate Panoramic 3D Gaming Experience NCIX Tech Tips - YouTube
Would like to build something like that, much more complex!
Now that Nvidia added support for Quad-Display on the new k5000 Quadro graphic card (and i hope also to those Kepler's that are still to come) i'm trying to figure out how to build a stereoscopic 3D CAVE projected system that uses NVidia 3D Vision Surround tech with both Direct 3D and OpenGL applications.
On the Nvidia web site you can find out (about k5000 Quadro graphic card):
Quad-Display Support in the All-new display engine drives up to four displays simultaneously and fully supports the next generation Display Port 1.2 standard capable of resolutions such as 3840x2160 @60Hz, making it easy to deploy multiple displays across a desktop, build an expansive digital signage wall, or create a sophisticated stereoscopic 3D CAVE environment.
Quadro K5000 Graphics Card With Kepler | NVIDIA UK
Anyway, i'm not getting how i'm supposed to connect the graphic card to 3 (or even 4!) 3D Vision Ready projectors, as, for what i see, they all have VGA and/or HDMI inputs. I'm aware there's no DVI-1080p 3D Vision Ready projector on the market till now, and i can live whit that, but i thought there should be at least one DVI-720p (or about that) projector available! I'm also aware of the fact i can adapt a DVI-I to VGA with a standard adapter and that should work fine with 3D Vision. But what about the Display Ports on the graphic card? Not to talk about the DVI-D which seems really useless whit 3D Vision Ready projectors...
So, i'm stocked here thinking about a solution, because if they say you can build a stereoscopic 3D CAVE environment i guess there's a way to do that...
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