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Old September 15, 2012, 06:52 PM
Dave Baumann Dave Baumann is offline
Join Date: Aug 2012
Posts: 17

Originally Posted by SKYMTL View Post
Showdown uses a PROPRIETARY shader sub-routine.
If there is anything proprietary then it is proprietary to Codemasters, not to AMD. The Forward+ rendering mechanism is based on industry standard API code and any DX11 complaint GPU can operate it, and the source code of the Leo demo featuring it is available to anyone; as per the previous comment numberous devs have been playing around with it and variations thereof.

Last edited by Dave Baumann; September 15, 2012 at 07:08 PM.
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