Nope, folks are still complaining about "rubberband" and the huge hitbox. If I had to guess, I'd say that the lag inherent to having a good portion of the game engine residing on their side rather than Bnet2 just being an interface between a full game on your PC and other internet networked PCs.
Today was a bonus... 13 hours of maintenance during daytime play time, and it looks like the majority of that maintenance was for a major SC2 patch, but then once they were back online the D3 authentication was broken (SC2 & DIII share authentication servers apparently) resulting in at least 4 hours more downtime for the game (D3)that wasn't the focus of the patch. :(
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