Thread: Vsync in Games
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Old May 6, 2012, 02:54 PM
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SKYMTL SKYMTL is offline
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IN a rendering scenario, the GPU asks for frames to be pre-fetched by the CPU. As such, when the framerates go higher, the load on the CPU naturally increases as the GPU calls for more frames.

This is also why our PCI-E 2.0 versus PCI-E 3.0 tests on the GTX 690 resulted in similar performance at higher resolutions but lower resolutions and detail settings ended up showing a difference.
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