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January 28, 2012, 11:50 PM
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Originally Posted by
I don't ignore your claim; I dispute that consoles hold back PC gaming. Games like Mass Effect and Skyrim have extremely large budgets that are made possible by the large number of console gamers. They exist as they do because of the large console gaming market.
Modern games require extremely large budgets to develop high detail content. Increasing the level of detail not only requires more people (coders, artists, management, support), but also new hardware, software and infrastructure. There are also very big training and scaling challenges across the board.
So it's impossible to imagine what Skyrim and Mass Effect would be without the market muscle of console gamers funding them. If they had greater detail, there would be significantly less content. In any case, they would probably be completely different.
I'm speaking generally. There are obvious exceptions such as Blizzard. But PC gaming has never been large enough to support dozens of Blizzards. Even Blizzard releases games with very moderate specs which aren't showcases of PC power.
The truth is, PC gaming is held back by its inherent flaws which make it too inconvenient and expensive for most users and publishers. Therefore the market is relatively small, catering primarily to niche communities and genres that don't work well on consoles. Eventually, most of the best PC Dev teams simply outgrow the market.
I semi-agree with you at this point PC gamers would not se any games if it were not for console. At the same time Microsoft could put the Xbox 720 in mass production right now with an i3 2100 and a 6670 and make a large profit at the $500 they will probably sell it at, at release. In a year an a half why would I buy this crap hardware when I can buy a much better PC for $500 and play games in higher quality. The botom line is shitty Xbox hardware will hold PC gamers back, hell something designed to run on a 6670 will hold my GTX 560 ti back today let alone 1.5 years from now.
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