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Originally Posted by Avid6eek Baseless claims from either company are annoying, but this is interesting. Ubisoft did not correctly implement Direct 11 tesselation to specifically benefit nVidia. A quick look at the H.A.W.X. 2 website confirms my suspicions..."the way it is meant to be played."
Dirty trick nVidia...have a developer purposely cripple a game and you line their pockets in exchange.
This goes a little deeper than the typical he said she said. |
There will never be enough 'concrete' proof to support either claim.
This is typical of both companies.
Which is why I wish Intel wOuldn't have shelved there Discrete Graphics solutions.
A third *blue* competitor would have just been perfect.
ST