does anyone know how it is that a game can utilize all the processes on a gpu, but we all think software has a hard time running just a few threads on a cpu? what is the difference here? Do game developers have a secret ninja way of doing it that other software developers cant fathom? I'm actually assuming that its handled by the vid card somehow, am i wrong?
__________________ vista 64 on these rigs
Q9450 @ 3.5Ghz | E8400 @ 4.2Ghz 8gb Muskin Redline. | 2gb Kingston Hyperx
________________________________|_________________ ______________ EVGA 780i FTW ----\--||___||--/---- EVGA 780i SLI Antec TP Quatro 1000W \ :==^==: / Antec TP Quatro 850W. Nvidia 9800 GX2 X 2 SLI \|--o--|/ Nvidia 8800 GTS X 2 SLI 1X 500GB Western Digital. \_____/ 3X 150GB WD RAPTOR RAID-0 |