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Old August 12, 2010, 01:50 PM
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sswilson sswilson is offline
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Originally Posted by Agafaba View Post
I would support P2P in games much more if it was smarter. Maybe the utp that utorrent made if it works properly, but regardless something so it doesnt all go to upload and leaves some room for download.
Things like SC2 are huge and thats exactly where torrents shine, for smaller things I would have to disagree with its use.
But that's the whole point... apparently the blizzard P2P scheme doesn't work well as it saturates the upload channel. Given how large the files are, and the slow DL speeds people typically get, it's not a big stretch to wonder if actual bandwidth used is double or more of the actual file. If you're downloading a 4g game, and have a 60G bandwidth cap... doubling that up is a good portion of your available "free" bandwidth, and if you go over could concievably cost upwards of $10.

Smaller files wouldn't be as much of a problem as you wouldn't be DL'ing long enough for the upload to amount to much.
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