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Old June 17, 2010, 02:11 PM
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Quote:
Originally Posted by geokilla View Post
Which goes back to what I was talking about doesn't it? Something different could occur each time, whether its big or small.
Not in a time demo or in-game benchmark. In open game play , yes absolutely it can. That's why you do multiple runs, and over a longer time frame, so that your average FPS is closer to what it actually should be. In a short clip or 20 second play through, you could have events that spike or drop your framerate for a couple seconds. That will have more of an impact on the average framerate in a short run, while the effect would tend to be minimized in a longer run.
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