Yeah wrappers aren't the best way to get maximum performance out of a program. It's like trying to translate a language instantly, but having to process it twice as much. If the game were natively ported to OpenGL, I think performance would be much better. Either way the frame rates are decent enough to play the game.
Heh, I just looked at the charts/tables, and Windows basically gets double the performance. Kind of proves my theory right haha.
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