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Old March 17, 2009, 04:35 PM
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Robscix Robscix is offline
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Join Date: Jan 2007
Location: Ontario, Canada
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Many seem to understand that ANY game has to be specifically programmed for it but as it turns out if the game is based around the OpenAL API any audio buffers are automatically sent through the X-RAM. This means that X-RAM automatically accelerates OpenAL games without extra coding in the games audio engine.
How much X-Ram actually acclerates the audio has not been heavily tested.
I am pretty sure if the game uses the Direct sound API, then the designers need to add coding for X-RAM usage.

Last edited by Robscix; March 17, 2009 at 04:41 PM.
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